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About this game:
Lust. It can consume you, devouring your soul as it corrupts you and those around you. Leading you on a journey of debauchery and immorality so perverse that "lust" has been labeled one of the seven deadly "sins." But what is lust? Is it really that bad? Are the other six "sins" truly so bad as well? Find out as you take control of Dope as he becomes the champion of lust, where he is thrust into a plot in which the survival of the human species rests with his sack.​
this is a fairly large update, or at least the first update in a series of updates that will be fairly large in scope. See top post for link and changelog for details.
Dojo 3/4th's operational.
The track has been updated and now you can't use the mouse while on the track.
Agility and combat training work. Only Blaze and Fire available for combat training (3rd floor of the dojo).
Massage and recovery rooms need to be finished.
No adult content added yet. (I need to build the Dojo in Daz but that will be rectified soon)
Armor & Weapon Systems Updated (Primary reason you have to restart).
There are new Weapon and Armor types, mostly Armor and characters now have 2 different types of armor, “outfits” and “armor”.
“Outfits” can be considered your traditional armor and consist of various clothing types.
“Armor” is much weaker than "outfits" and consists of various undergarments. At a specific point in the game “armor” will replace “outfits” though, which is why "outfits" isn't called "armor."
Weapons now have a proficiency rating. If you aren’t proficient enough with a weapon, your damage will be reduced and you may hurt yourself instead of the intended target.
Both Armor and Weapons now require set S.P.E.C.I.A.L stats to equip. For example, a weapon may require a certain strength and/or agility to use or an armor may require a certain charisma to wear.
Added a couple dozen armors and weapons.
Tweaked stats for the player, armors, and weapons. An attempt at starting to balance the game.
Added store to sell new armor types (PornStar Apparel in the mall. Oh, the mall is open, but not done, now too).
Tweaked Enemy Combat and Drops.
Tweaked enemy stats. Overall they're a little weaker.
Most non humanoid enemies no longer drop money.
Added new loot to most enemies to counteract this. (Money is now harder to get in the sense that you have to fight/grind more to get it)
Lowered xp enemies give. (At least you’ll be getting loot from fighting now!)
Added store to buy new monster drops. Most is junk but some will have use. Store is outside the mall, NPC isn’t shady at all.
Store Tweaks
I think I missed a few but stores will no longer buy items. There will be special NPC’s, generally right beside the store, where you can go to sell back items. However, you can only sell back the types of items you could buy from the store. For example, you can’t buy something from the Dojo then turn around and try to sell it at Van Nuts Studios.
Class Tweaks.
Made a few slight modifications to some classes and made it so that you maintain your level between class changes.
Characters will also not be able to switch between sex subclasses due to how some of the subclasses are setup. (Not like it matters as that feature wasn’t in game yet anyway)
I’m pretty sure other changes were made but I haven’t been keeping track so who knows. Game may be buggy...

Broken Hearts Club Ver 0.9 Alpha by PSYCHINTENT

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Broken Hearts Club is the first step on this journey to uncovering the secrets that motivate all of the characters in the story. The main character has moved to the seaside town of Verde Mesa, where he meets his neighbors, all of which have had their hearts broken in one way or another. Will the main character be another heartbreaker? Or, will you help him to make decisions so he can be part of the healing? Welcome, as we take this journey together.
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